Apex

How Apex works

Apex places every coin of the park on a trophic level by its rank among the live coins. Each first climb, and each return of the wolves, burns a tranche of the dev bag that the creator signed at launch.

The park, in cross-section

LevelShare of live coinsFirst climb burns
WolvesTop 3 % (at least one coin)4 of 9 shares
CoyotesNext 12 %2 of 9 shares
ElkNext 25 %1 of 9 shares
PrairieThe other 60 %Nothing
Back to Wolves after a fallOnce per coin2 of 9 shares, and the park turns green for 24 h

A coin is live if it launched less than 7 days ago, traded in the last 7 days, or left the curve for its pool. Ranks use market cap at each hourly reading. Ties go to the mint address. A reading that fails changes no level and burns nothing.

The dev bag on the line

  1. In the studio, the creator picks a dev buy in % of supply and the share of it on the line (50 % by default).
  2. That share is cut in four tranches. Each is a burn transaction the creator signs at launch, on its own durable nonce, so it stays valid until its event.
  3. When the hourly reading records the event, Apex sends the signed burn as it is. Nobody presses a button and nothing else can be sent with it.
  4. If the creator advances a nonce or sells below a tranche, that tranche can no longer land. The coin page shows it as cancelled, in red, with the reason.

Why launch here, not straight on Stonks

The coin is the same Stonks coin, created from your wallet: you are the creator. On top, Apex gives a free full launch, a place in the park from the first hour, burns signed in advance, and a public coin page. Apex has no wallet, no treasury and takes no fee. Trades pay the usual StonkFun (1 %) and Raydium (0.25 %) fees.

What Apex never does

It never holds a key, never signs for you, never takes a share of the supply, and never promises a price. A level describes rank. Burns reduce the dev bag, and say nothing about what the market will do.